Campagne |
---|
EI FdON LMdT EdW LGS HdDF SlSB DT HdT Liberté RN UIO SdF |
Era |
Gg Pd Âdh - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Some Sidhe commoners long for the prestige of their magic-using betters. They try with all their might to master the art of casting lightning at their foes with deadly precision, but find it is beyond them. At the last, however, they discover that there is an element they can somewhat control -- frozen water. This is their claim to greatness.
Évolue à partir de : | |
---|---|
Évolue en : | Snowdancer |
Coût : | 17 |
PV : | 31 |
Mouvement: | 5 |
XP : | 35 |
Niveau: | 1 |
Alignement : | chaotique |
ID | Sidhe Hoarfroster |
Capacités : |
sword tranchant | 5 - 2 corps à corps | ||
snow wind froid | 3 - 7 à distance |
Résistances : | |
---|---|
tranchant | 0% |
perforant | 0% |
contondant | 0% |
feu | 0% |
froid | 20% |
sacré | -10% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Abîme | 100 | 100% |
Caverne | 2 | 40% |
Collines | 2 | 50% |
Eau peu profonde | 3 | 20% |
Eau profonde | 100 | 20% |
Forêt | 1 | 60% |
Forêt de champignons | 2 | 50% |
Marais | 2 | 30% |
Montagnes | 3 | 60% |
Mur de caverne | 100 | 100% |
Neige | 2 | 50% |
Prairie | 1 | 40% |
Sable | 2 | 30% |
Village | 1 | 60% |